Pairs is based on amazing Goddesses of Cuisine illustrations, ten embodiments of food including Cheese, Coffee, Spice, and many more. These illustrations were originally published as a calendar but we're thrilled to make them into this limited-edition Pairs deck. The Goddesses of Cuisine deck contains the bonus game The Judge, a cooking game for 3-6 players.
Pairs is a "New Classic Pub Game" featuring an unusual deck of cards. The deck has only the numbers 1 through 10, with a different number of each card: 1x1, 2x2, 3x3, and so on, up to 10x10.
In the basic game, points are bad, and you score points by getting a pair. So, if you have a 10, there are 9 other cards that could pair it up, and you'll get 10 penalty points if you do. Players take turns deciding whether to take another card, or fold, trying to avoid scoring points. When you fold, you have to take points, but only the smallest card in play.
The Judge is a game about a cooking contest. Players "cook" by choosing cards from their hands and playing them face-up into a recipe. Then "The Judge" reveals cards one at a time, rejecting any recipe that contains a matching card. The surviving recipe(s) score the point values of the cards they contain.
Pairs was designed by veteran game inventors James Ernest and Paul Peterson. There are many different art decks to choose from, but they all work for the same game (and many variant games!)
Pairs is a concentration, also known as Match Match, Memory, Pelmanism, Shinkei-suijaku, Pexeso card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. Concentration can be played with any number of players or as solitaire. It is a particularly good game for young children, though adults may find it challenging and stimulating as well. The scheme is often used in quiz shows and can be employed as an educational game.
To Begin: Shuffle the deck and burn (discard) five cards, facedown,into the middle of the table. This is the start of the discard pile. Each time you reshuffle, you will burn five cards again. This makes it harder for the players to count the cards. To start a round, deal one card faceup to each player. The player with the lowest card will go first.
On Each Turn: On your turn, you have two choices: You may hit (take a card), or fold. If you catch a pair, or fold, the round is over and you score points. If not, play passes to the left.
Pairing Up: When you hit, you’re hoping not to get a pair (any two cards of the same rank). If you pair up, you score that many points. For example, if you catch a pair of 8’s, you score 8 points. Keep one of those cards, faceup, to
track your score.
Folding: You can surrender (fold) instead of taking a card. When you do this, you take the lowest card in play and keep it for points. You may choose this card from all players’ stacks, not just your own. Folding can be better than hitting, depending on the odds of catching a pair, but it’s up to you to decide when to do it. Ending the Round: As soon as one person catches a pair or folds, the round is over. Discard all the cards in play, facedown into the middle, and deal another round.
Players keep their scoring cards aside, faceup. These cards will not return to the deck until the game is over.
Reshuffling: When the deck runs out, reshuffle the discards. Pause the game, shuffle, and resume where you left off. Remember to burn five cards each time you shuffle. Losing the Game: There is no winner, just one loser. The game ends when one player reaches the target score (see the Target Scores chart above). For example, in a 4-player game, the loser is the first player to
score 16 points.
Memory improvement is part of this memory game, the process can be done with few steps that can be easy and performed effortlessly. Many people have trouble remembering faces or names. How to remember things is only a technique that you need to utilize, for example to remember a face you just need to examine a person's face discretely when you are introduced. Try to find an unusual feature, ears, hairline, forehead, eyebrows, eyes, nose, mouth, chin, complexion, etc.
Create an association between that characteristic, the face, and the name in your mind. The association may be to link the person with someone else you know with the same name. Alternatively it may be to associate a rhyme or image of the name with the person's face or defining feature